Saturday, September 12, 2009

LotR: outline

LotR: special effects outline

Introduction - An general explanation of what I will be focusing on.

Body - split into 3 main topics

1.Scale - how they created the different sizes of the races and building according to their respective scale.

A. explain the use of scale doubles and forced perspective (Elijah Wood is 5 ft 6 in, but his character is 3 ft 6 in)

  • in depth look at scale doubles and the techniques employed

  • in depth look at forced perspective

  • how these 2 techniques were used together.
B. Compositing figures/environments in scenes to create the illusion of different scales.

  • In depth look at compositing figures used in film

  • In depth look at the environments used in the film and how they were properly composited.

C.Transition between scale/animation

2. Animation/ 3-D Models

A. Creature
  • Look into many of the creatures from the films such as the Balrog and trolls and how they were created
  • Placing/aligning the model/animation into live action film.
B. Motion Capture
  • Creating characters using mo cap
  • How mo cap works
C. Transition between animation/3d into Programs

3. Programs - a look into the programs used in the films

A. MASSIVE
  • what it does (in this case it helped create the massive battle scenes)
  • How it was implemented into the films.
B. Other programs
  • A general look into the many programs used to help create effects for the film.